INDUSTRY EXPERIENCE
Gameplay Designer - Psycho Hound Limited, Thirsk/ Remote
[March 2021 to Present]
- Create, implement and direct gameplay design and design-based solutions.
- Work with creative director to achieve the best possible gameplay solutions within the platform limitations.
- Assist with design reviews, giving verbal feedback when needed, and provide guidance to other studio designers.
- Revise design and make alterations as requested by the creative director.
- Meet project milestones and deadlines set by the studio.
Titles worked on:
QA Tester - NDreams, Farnborough/ Remote
[May 2020 to June 2020] [October 2020 to March 2021]
- Finding, reporting and regressing bugs across multiple platforms.
- Create, run and maintain test cases and test scenarios.
- Clear communication and coordination with the QA Manager and Production team.
- Help to identify gaps in the testing process and help work towards effective solutions.
- Provide feedback and suggestions to improve quality and user experience.
Titles worked on:
QA Technician - Codemasters, Leamington Spa
[February 2018 to May 2020]
- Performing periodical validation tests and writing validation reports in order to assess the quality of new content.
- Producing high quality bug reports including: a detailed description, accurate reproduction steps and severity rating, among other tasks.
- Documenting the issues into a bug database.
- Working with the development team to ensure problems are solved.
- Distributing test profiles and builds to the team on a daily basis.
Titles worked on:
DIRT 5 - October 2020
F1 2020 - July 2019
GRID - October 2019
DiRT Rally 2.0 - February 2019
F1 2018 - August 2018
Onrush - June 2018
Lead Developer - Angry Tomato Studio Limited - Milton Keynes
[December 2016 to June 2017]
- Creating and implementing organisation, vision and direction.
- Leading the development and constructing work plans.
- Documenting ideas and prototyping concepts.
- Establishing and balancing the foundation game rules and story.
Titles worked on:
- Convolution - [Unreleased]
SKILLS
Unreal Engine 4
Unity
JIRA
Autodesk 3DS MAX
Adobe Photoshop
Microsoft Office
DESIGN EDUCATION
BEng (Hons) Computer Gameplay Design and Production - Staffordshire University
Final Grade: First Class with Honors
[September 2012 to June 2016]
4th Year Modules
3rd Year Modules
- Advanced Games Prototyping and AI Scripting
- Individual Games Technology Project
- Individual Games Technology Portfolio
- Senior Collaborative Games Development & Testing
- Advanced 3D Games Engines and Scripting
- Gameplay Applications
- Junior Collaborative Game Development and Testing
- Rapid Games Prototyping
2nd Year Modules
1st Year Modules
- Introduction To 3D Games Engines
- Introduction To 3D Modelling For Games
- Introduction To Game Design
- Narratology For Games
- 2D Games Engines
- Computer Games In Society & The Workplace
- Game Theory & Mechanics
- Photoshop For Games Development